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Gloop

Gloop is a cute and laid-back 3D puzzle-platformer. It follows the adventure of a little slime set on finding a tape collection - owned but lost by their skater-bear friend, Beauregard. It's up to the player to see this journey through, using shape-shifting and merging, along with other slimmy mechanics.

Hop on itch to play it - click here!

Details

- Made in Unreal Engine 5 - 

- Collaboration with 6 other people (2 artists, 1 sound designer, 1 music composer and 1 level designer) -

- Coded mostly in C++, with a few blueprinting for UI and minor mechanics -

Main design goals

- Making a laid-back and accessible experience, while still keeping the difficulty engaging -

- Achieving a healthy balance of platforming and puzzle elements, without hindering the game's flow -

- Making each shape the player can morph into feel unique, while still respecting mechanical cohesion -  

What I did

(As the only programmer)

- Splitting/merging mechanic, which revolves around different possessable units -

- Shapeshifting mechanic -

- Shape dependent player movement -

- Shape dependent player abilities -

- Several platform variants -

- Several minor interactables for puzzles -

- Menus and UI implementation -

- Part of the sound and animation implementation -

- A relevant contribution to the design of the game's concept and mechanics -

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